![]() ![]() Mechanics may take some getting used to, as they are slightly more "stiff" andĪrguably a bit faster than most Street Fighter games. Pulling off a Shoryuken or a Yoga Flame will be easy for Capcom The stapleĤ-button layout remains the same, but the team system has been replaced with aĬlassic 1-on-1 format. The most recent KOF title, King of Fighters 2002. Gameplay will feel right at home, because SVC Chaos feels very similar to Players familiar with classic King of Fighters Style and are well-animated for the most part. ![]() Paid homage to Capcom's characters pretty well. Surprisingly, no "classic" Capcom or SNK battlegrounds (orĮven BGMs) make the cut, which is pretty disappointing in a title like this. Most of the backgrounds in SVC Chaos lack color, detail, and excitement. Super Moves many of the particle effects just don't "pop" like in ![]() "flash" in their 2D fighting games will probably be disappointed, as Is definitely lacking in the visuals department. *cough* Lookin' at you Kasumi *cough*.Ĭonsidering many other fighting game titles of 2003 (and earlier), SVC Chaos and when I say old, I mean OLD, like King SVCĬhaos's graphics look pretty ancient from the start. and immediately mesh well with the SNK icons. OfĬourse, all respective Capcom characters are drawn in " KOF style" for the first Some brand new SNK sprites for the game (such as Shiki & Earthquake). That said, SNK borrowed manyĬharacter sprites from the King of Fighters series, but also created a " King of Fighters style" gameplay and graphics, which certainlyīrings the nostalgia to old school 2D fighting game players. Pretty impressive and interesting roster. ![]() With 12 additional mid-boss or "secret" characters, making for a Now in 2003, it's SNK's turn onceĪgain to reunite the iconic companies in SNK VS Capcom Chaos.Ĭhaos hosts a default roster of 24 characters from both companies, Part of the crossover deal with Capcom VS SNK (2000) and the excellent Match of The Millennium on the Neo Geo Pocket (1999), Capcom held up their Her move-set is greatly expanded upon in NeoGeo Battle Coliseum, where she is also a hidden character.VS Capcom Chaos / SVC Chaos: SNK VS Capcom Since Goddess Athena is design after her original video game debut, she features abilities that are derived from that game. She also appears to flirt with Kyo (a nod to how her descendant, Athena Asamiya, has a crush on Kyo), but becomes upset when she thinks Terry is staring at her figure. She does seem to want to help Genjuro, and would comply with Tessa's request to stay if it weren't against her duty. She appears more annoyed about the fighting. Although she seems to immediately recognize evil when she sees it, especially in the case of Shin Akuma, or when it's misplaced such as with Violent Ken, she is not noticeably sympathetic when someone with a good heart arrives. Those who request to be sent back to earth are met with her cold reply that her only mission is to defend the gates of heaven, nothing more. She is upset to find that the dimensional doors to heaven have been torn open as a result of the fighting that is occurring between all of the characters. She serves as one of the ultimate bosses in the game, the guardian of heaven, as opposed to Capcom's Red Arremer who serves as the guardian of hell. SVC Chaos is the first game to feature the original goddess as a fighting game contestant. While Athena Asamiya became popular in her own right as a character in The King of Fighters series, she was originally based on the goddess portrayed in SNK's 1986 arcade game Athena. Makai Spell (Red Arremer defeat transformation): Nothing happens.Heaven Spell (Athena defeat transformation): Nothing happens.Midnight Bliss transformation: An angel in a scantily clad wedding dress.Other appearances: NeoGeo Battle Coliseum.For more information about Athena, see her NeoGeo Battle Coliseum entry. ![]()
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